﻿using UnityEngine;
using System.Collections;

public class LSDBehaviour : DrugBehaviour {

	public override void OnTakeDrug ()
	{
		
		Camera.main.GetComponent<FastBloom>().enabled=true;
		Camera.main.GetComponent<ColorCorrectionCurves>().enabled=true;
		Camera.main.GetComponent<MotionBlur>().enabled=true;
		CameraDrugBehavior.Instance.MoveCameraDir();
	}
}
